You HAVE to be able to make different decisions depending on which character you're facing. In any case, I don't think they need to touch up on Justice Mode Attacks just yet.Īlso, people keep disapproving with changing the way you play when you're against SSJ Goku. It's kinda obvious the people suggesting some of these changes have very little experiences with high-level play, since they think a cross-up is un-blockable, to quote "Teleport Attacks are now blockable." They're mostly good only for punishing, and for converting, so I disagree with Goku being able to use them outside of Justice Mode too. They are also VERY disadvantageous on block, so when you chicken block all their Justice Mode attacks, you have a decent window to punish them when they land (with a full combo too). Due to MUGEN limitations, you don't have to block cross-ups while mid-air, so you can actually just chicken block it and you have no problems. It's just a cross-up, and it's really hard to do safely against a decent opponent because it can actually get stuffed. His teleport to the air can make stupid ambiguous cross-ups with j.B (Medium Kick), which can be completely random and hard to block.Īlso, Justice Mode Attacks are VERY easy to deal with. I suggest removing the teleport into the air variations, and making them all go to the ground. Right now it's in a decent spot since you can't whiff cancel into teleport, but I can agree with the concept of spending meter to make literally anything safe on block. Especially when he's mid-screen where it's easy to get crossed-up. My verdict is to either increase cost to 750, or increase start-up, because being able to teleport RIGHT AFTER a teleport is stupid, and can create very confusing situations for the person defending. 500 meter as a cost to NEVER commit to anything, and get so many options, is kinda absurd, but making it cost a whole meter basically kills it. I think making it cost 750 meter is a reasonable change. It's pretty easy to disagree with everything in the Teleport Rebalacing Discussion (I've read it already too). At 5 teles, no more supers can be performed. And, if he teleports 3 times, he can't do level 2 supers anymore. I think a good way to nerf SSJ Goku's teleports is to make it so he can't perform a level 3 super in the same combo that he tele'd in. Crazy, all-around the screen combo's are SSJ Goku's thing. Kyo also thinks that Justice Mode should end after 2 teleports, but I heavily disagree. But I think that if they costed a bit more of the Justice Bar, then they'd be more balanced. I agree that 500 meter isn't enough since getting 500 meter back is pretty easy for SSJ Goku, but 1000 is too much imo.Ĭombo Kyo believes that SSJ Goku's Justice Mode teleport attacks are too good, mainly due to their frame data and their high comboability. Senorfro says that teles should be 1000 meter, but I think 750 meter is a better nerf. You should read it for yourself if you want to contribute, but you don't have to. In SSJ GokuZ2's char file, there's a notepad file titled "Teleports Rebalancing Discussion", which has a lot of interesting ideas on how to rebalance SSJ Goku's teleport move.
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